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主页 / user-20366430

Planeptunia's questions

Martin Hope
Planeptunia
Asked: 2025-04-15 21:34:59 +0800 CST

运行 shell 脚本的 systemd 服务在启动时不会运行 cat 任务

  • 8

我有一个运行基于 Debian 的 Linux 发行版的微控制器。
我有一个 Nextion 屏幕,通过 /dev/ttyMOD1 端口上的 UART 连接到它。我有一个脚本,它使用 stty,并使用 cat 从屏幕获取数据并将其输出到 mqtt 主题。当我从 shell 运行脚本,或者在系统启动后重启服务时,我能够通过 ssh 连接,它运行正常。但是,当系统启动时,服务内部的 cat 任务由于某种原因无法运行,只有在服务重启后才能运行。
脚本和服务文件对用户具有 +x 权限。我需要帮助来解决 cat 在启动时无法运行的问题。

脚本和服务的文本:
serial.service

[Unit]
Description=Serial script on startup
Requires=wb-mqtt-serial.service
After=wb-mqtt-serial.service
[Service]
User=root
WorkingDirectory=/mnt/data/root
ExecStart=/mnt/data/root/serial.sh
Restart=on-failure
Type=simple
[Install]
WantedBy=multi-user.target

serial.sh

#!/bin/bash
mqtt-delete-retained "/devices/screen/#"

stty -F /dev/ttyMOD1 ospeed 9600 ispeed 9600 raw clocal -parenb -echo cs8

CR="$(echo -e '\r')"

exec 4<> /dev/ttyMOD1
/bin/cat <&4 | while :
do
    IFS="$CR" read -r line
    case "$line" in quit*)
        break
        ;;
    *)
    if [[ -n "$line" ]]; then
        mosquitto_pub -t /devices/screen/controls/raw/meta/type -r -m text
        mosquitto_pub -t /devices/screen/controls/raw -r -m "$line"
    fi

    ;;
    esac
done
linux
  • 1 个回答
  • 78 Views
Martin Hope
Planeptunia
Asked: 2024-09-24 17:43:29 +0800 CST

我的自定义类型有许多不同的属性,其中大多数是可选的,如何使其更紧凑

  • 6

我正在开发一个用于修改游戏的工具,我想将自定义类型重新制作为 C# 类。此类型有 1 个必需属性和许多其他可选属性。我从 XML 文件中获取自定义类的所有数据,那么有什么方法可以改进这个构造函数吗?

    public class Item(
         string identifier,
         string? nameIdentifier = null,
         string? fallbackNameIdentifier = null,
         string? descriptionIdentifier = null,
         string? name = null,
         string? aliases = null,
         string? tags = null,
         Item.Categories? category = null,
         bool? allowAsExtraCargo = null,
         float? interactDistance = null,
         float? interactPriority = null,
         bool? interactThroughWalls = null,
         bool? hideConditionBar = null,
         bool? hideConditionInTooltip = null,
         bool? requireBodyInsideTrigger = null,
         bool? requireCursorInsideTrigger = null,
         bool? requireCampaignInteract = null,
         bool? focusOnSelected = null,
         float? offsetOnSelected = null,
         float? health = null,
         bool? allowSellWhenBroken = null,
         bool? indestructible = null,
         bool? damagedByExplosions = null,
         float? explosionDamageMultiplier = null,
         bool? damagedByProjectiles = null,
         bool? damagedByMeleeWeapons = null,
         bool? damagedByRepairTools = null,
         bool? damagedByMonsters = null,
         bool? fireProof = null,
         bool? waterProof = null,
         float? impactTolerance = null,
         float? onDamagedThreshold = null,
         float? sonarSize = null,
         bool? useInHealthInterface = null,
         bool? disableItemUsageWhenSelected = null,
         string? cargoContainerIdentifier = null,
         bool? useContainedSpriteColor = null,
         bool? useContainedInventoryIconColor = null,
         float? addedRepairSpeedMultiplier = null,
         float? addedPickingSpeedMultiplier = null,
         bool? cannotRepairFail = null,
         string? equipConfirmationText = null,
         bool? allowRotatingInEditor = null,
         bool? showContentsInTooltip = null,
         bool? canFlipX = null,
         bool? canFlipY = null,
         bool? isDangerous = null,
         int? maxStackSize = null,
         bool? allowDroppingOnSwap = null,
         bool? resizeHorizontal = null,
         bool? resizeVertical = null,
         string? description = null,
         string? allowedUpgrades = null,
         bool? hideInMenus = null,
         string? subcategory = null,
         bool? linkable = null,
         string? spriteColor = null,
         float? scale = null)
    {
        public enum Categories
        {
            Decorative,
            Machine,
            Medical,
            Weapon,
            Diving,
            Equipment,
            Fuel,
            Electrical,
            Material,
            Alien,
            Wrecked,
            Misc
        }

        // All of Item attributes
        public required string identifier = identifier;
        public string? nameIdentifier = nameIdentifier;
        public string? fallbackNameIdentifier = fallbackNameIdentifier;
        public string? descriptionIdentifier = descriptionIdentifier;

        public string? name = name;
        public string? aliases = aliases;
        public string? tags = tags;
        public Categories? category = category;

        public bool? allowAsExtraCargo = allowAsExtraCargo;
        public float? interactDistance = interactDistance;
        public float? interactPriority = interactPriority;
        public bool? interactThroughWalls = interactThroughWalls;

        public bool? hideConditionBar = hideConditionBar;
        public bool? hideConditionInTooltip = hideConditionInTooltip;
        public bool? requireBodyInsideTrigger = requireBodyInsideTrigger;
        public bool? requireCursorInsideTrigger = requireCursorInsideTrigger;

        public bool? requireCampaignInteract = requireCampaignInteract;
        public bool? focusOnSelected = focusOnSelected;
        public float? offsetOnSelected = offsetOnSelected;
        public float? health = health;

        public bool? allowSellWhenBroken = allowSellWhenBroken;
        public bool? indestructible = indestructible;
        public bool? damagedByExplosions = damagedByExplosions;
        public float? explosionDamageMultiplier = explosionDamageMultiplier;

        public bool? damagedByProjectiles = damagedByProjectiles;
        public bool? damagedByMeleeWeapons = damagedByMeleeWeapons;
        public bool? damagedByRepairTools = damagedByRepairTools;
        public bool? damagedByMonsters = damagedByMonsters;

        public bool? fireProof = fireProof;
        public bool? waterProof = waterProof;
        public float? impactTolerance = impactTolerance;
        public float? onDamagedThreshold = onDamagedThreshold;

        public float? sonarSize = sonarSize;
        public bool? useInHealthInterface = useInHealthInterface;
        public bool? disableItemUsageWhenSelected = disableItemUsageWhenSelected;
        public string? cargoContainerIdentifier = cargoContainerIdentifier;

        public bool? useContainedSpriteColor = useContainedSpriteColor;
        public bool? useContainedInventoryIconColor = useContainedInventoryIconColor;
        public float? addedRepairSpeedMultiplier = addedRepairSpeedMultiplier;
        public float? addedPickingSpeedMultiplier = addedPickingSpeedMultiplier;

        public bool? cannotRepairFail = cannotRepairFail;
        public string? equipConfirmationText = equipConfirmationText;
        public bool? allowRotatingInEditor = allowRotatingInEditor;
        public bool? showContentsInTooltip = showContentsInTooltip;

        public bool? canFlipX = canFlipX;
        public bool? canFlipY = canFlipY;
        public bool? isDangerous = isDangerous;
        public int? maxStackSize = maxStackSize;

        public bool? allowDroppingOnSwap = allowDroppingOnSwap;
        public bool? resizeHorizontal = resizeHorizontal;
        public bool? resizeVertical = resizeVertical;
        public string? description = description;

        public string? allowedUpgrades = allowedUpgrades;
        public bool? hideInMenus = hideInMenus;
        public string? subcategory = subcategory;
        public bool? linkable = linkable;

        public string? spriteColor = spriteColor;
        public float? scale = scale;

        public List<XmlElement>? children = null;

        /// <summary>
        /// Gets this Item represent
        /// </summary>
        /// <returns>XmlElement represent of the Item</returns>
        public XmlElement GetAsXml()
        {
            XmlDocument xmlDoc = new();
            XmlElement newItem = xmlDoc.CreateElement("Item");

            foreach(var attr in this.GetType().GetProperties())
            {
                if (attr.GetValue(this, null) != null)
                {
                    newItem.SetAttribute(attr.Name.ToLower(), value: attr.GetValue(this, null).ToString());
                }
            }

            newItem.InnerText = "";

            if (this.children != null)
            {
                foreach (var child in this.children)
                {
                    newItem.AppendChild(child);
                }
            }

            return newItem;
        }
    }
}

我想到过两种可能实现的方法,即将属性作为字典或包含所有可用属性的新自定义类型传递,但我不确定它们是否会更好。

c#
  • 1 个回答
  • 49 Views

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